#ifndef DOSGAME_VGA_H
#define DOSGAME_VGA_H

#define VGA_MODE_13 0x00000013
#define VGA_MODE_TEXT 0x00000003

int vga_setMode(int mode);
void* vga_getFrameBuffer();
void vga_swapFrameBuffer();
void vga_setColorMap(const unsigned int* colormap);




//void get_vga_info(char* block);
// block is 256 bytes long



#endif /* DOSGAME_VGA_H */
